Game Update 10-1-13

My goal for some while now has been to be 100% done with the game design of Hostile Takeover by the end of September. Now that it’s October I can report that while I am not completely done, I am about 99.9% done!

I can honestly report that the game has been greatly improved and updated over the past several months. My play testers and I agree the game is more fun, challenging and interesting than ever before. Over the next couple of weeks we will be finishing up the design by testing and tweaking a few more optional rules and scenarios.

Simultaneously, I’m starting to prepare for the KickStarter campaign! My goal (aggressive though it may be) is to launch the campaign on Cyber Monday this year. Due to a late Thanksgiving, that falls on December 2nd.

Stay posted for more game news and updates that will be coming later this week…

The playtest in which we discover that the monofilament whip is a teensy bit over-powered...

The playtest in which we discover that the monofilament whip is a teensy bit over-powered…

Still Not Dead Yet,

Andrew

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Posted in Hostile Takeover

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