
At the recent 10 year anniversary party for my Not Dead Day, a lot of Splendor (by Asmodee/ Space Cowboys) got played. It’s a light to mid-weight game with elements of luck and strategy in fairly equal mixes, a solid…
At the recent 10 year anniversary party for my Not Dead Day, a lot of Splendor (by Asmodee/ Space Cowboys) got played. It’s a light to mid-weight game with elements of luck and strategy in fairly equal mixes, a solid…
Lords of War: Lords of War is an expandable (not to be confused with collectible) tactical card/board game from Black Box Games.The game comes in sets containing 2 Armies each allowing 2 players to instantly play out of just one…
Every game designer should know a Richard for play-testing purposes (and a Harvey and a Scott for that matter, but that’s another post). A Richard will orchestrate his entire strategy around maxing points out in one area of a game…
Easily the most fun deckbuilder I’ve played in quite some time, Valley of the Kings has players portray Ancient Egyptian nobility vying to stash away the most impressive treasure collection in their pyramids. Like most deck builders, all players start…
Good morning everyone. The Hostile Takeover Kickstarter is now live! Please share the link below far and wide and I hope you will all consider backing this project. Thank you all for your support in helping us to get this…
OMG. Only 1 week to go. If anyone ever tells you that prepping for a Kickstarter campaign is easy, punch them in the face for me. In all seriousness this is rewarding and enjoyable but the work load is intense.…
So as the designer of the game, I’m very familiar with the back-story of the game world and the drama of the game. Despite that, I hired my dear friend, the amazingly gifted Kaeli Gardner, to bring the world to…
In last week’s update I reported that improvements have been made and the game was playing better than ever. I thought I should let you know what’s changed. Character Drafting: Each Scenario will still have recommended Teams for players who…
My goal for some while now has been to be 100% done with the game design of Hostile Takeover by the end of September. Now that it’s October I can report that while I am not completely done, I am…
I spent roughly 20 hours running Hostile Takeover sessions at Origins this year so I had less time than usual to try new things. Fortunately by foregoing food and sleep I was still able to try lots of cool new…